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Team Fortress 2 - The Engineer upgrade that wasn't.

http://www.teamfortress.com/images/posts/repairnode.jpg Cool article by Brandon Reinhart of Valve discussing the upcoming engineer update for Team Fortress 2. He goes into detail about a new item - The Repair Node - that was fully developed but ultimately canned due to it's impact on the overall game.

If you are into this kind of thing, this article gives some really cool insight on the game design behind Team Fortress 2 and how they come up with their weapon and map designs.

From the article: "This is usually how we approach our game design: Identify a problem, then discuss the ways it could be solved. Our experience told us that even when the Engineer didn't feel immediate pressure, he still couldn't range out away from his base. If a Spy, Soldier, or Demoman found the base unguarded, it didn't take long to blow up. The further away an Engineer was, the fewer buildings he would be able to save from sapping. We also felt that the Engineer invested a lot of up-front work to establish bases that were very easily destroyed. Thus the repair node was born."
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Posts: Video Games / Team Fortress 2 - The Engineer upgrade that wasn't.

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Posted By: Michael
03/05/10 11:35 AM

this concept was perfect in battlefront. no reason to talk about why its missing from inferior games.